Sunday, 20 January 2013

Far Cry 3 review



Rich American kids go on dream paradise island holiday. Hang-gliding, scuba-diving. lazing on a yacht, partying on the beach - the ususal stuff. This could of course be another mind-numbing episode of the Kardashians but because this is the opening video footage to Far Cry 3, you just know it's too good to be true.

Sure enough, it's quickly revealed that these same college friends are currently sitting in cages in the heart of the jungle and their psychopathic Mohican-haired captor is tormenting them with the fear that their parents might not be willing to cough up megabucks to have them ransomed. You play Jason Brody, the least aggressive member of the group who unexpectedly has the chance to bolt for freedom with the pirates in hot pursuit.


Jason soon finds help in the shape of the native Rakyat tribe who adopt him as a trainee warrior in return for help to rescue his pals. As the plot develops, it soon becomes clear that nothing and no-one is quite as they first appear. The Rakyat princess has her own agenda, additional assistance comes from unexpected quarters and Jason himself looks into the black abyss and finds much of it looking in to him.

Unlike many of the current crop of  RPG/shooters, Far Cry 3 has invested miles more in the campaign mode than in multiplayer and the result is a tightly plotted, tense, yet expansive narrative that is seriously addictive. The story begins with a quote from Alice in Wonderland and you're never in doubt that this is a study in madness and chaos, complete with drug-induced fantasy sequences.


The map is huge and the open world gameplay ensures that you will spend hours purely exploring this beautifully designed island where every inch has been lovingly crafted. As well as the central story, you can take on specialist challenges such as the Trials of Rakyat where you defeat waves of foes against the clock and time-sensitive road races. You're also urged to clear out pirate camps to reduce the amount of enemy activity in the area whilst establishing fast travel points to ease the tedium of permanently going cross-country.

Spread throughout the map are 18 radio towers to be powered up and the more you 'liberate' the more free weapons are available for your inventory. Such is the attention to detail in Far Cry 3 that each neglected tower is designed to be a mini-task to climb and once achieved you're rewarded with XP and three fabulous views of the surrounding area.


Stealth is a strong component of the missions in Far Cry 3 and some will be failed as soon as you are spotted. While this can be occasionally frustrating, the rewards for success are considerable. Not only are there plenty of crates of loot and piles of money to be collected, bodies can be raided and both animal hides and plants harvested to make larger carrying pouches and scores of medical enhancements.

As you might expect, there's also a considerable skill tree to improve health, combat abilities and speed and weapons and ammo can be purchased at safe houses and village gun stores. The weapons are weighty and explosions satisfying but there's still nothing as sensational as a silent takedown. The other important element in the story is the role of the myriad species of animals - less aggressive ones can be tracked and killed fairly easily but you will also be surprised by lethal hunters like leopards, bears and wild dogs.


Story mode is sufficient in itself to make this game a bestseller but Ubisoft has inevitably included four-player co-op alongside multiplayer which throws one new variation into the usual mix - Firestorm - where each team tries to burn down the other's base.  However, as the story mode is so exceptional, multiplayer pales against it and I for one will be replaying the campaign to ferret out all the side quests and secrets (including hidden letters and relics) I missed out on first time.

There seems to have been a recent trend in games like Spec Ops: The Line, Dishonored and Mass Effect 3 where moral choices have an inordinate effect on the game's direction and Far Cry 3 continues this theme. Jason has to decide by the end whether or not to become that which he most fears and if there is a downside to the story, it's in the way retribution is finally taken against the villains of the piece. But apart from this and an ongoing annoyance at the lack of steering on vehicles, it's hard to fault a game that is so entertaining and absorbing.


Score: 4.5/5

Wednesday, 16 January 2013

One you may have missed - Dishonored review

Just occasionally a game comes along that injects a massive dose of innovation and creativity into jaded genres - you've only to think of the first appearances of Mass Effect, BioShock and F.E.A.R. . When Dishonored first came out at the end of September 2012, gamers became aware that another milestone had been established which like those other predecessors managed to evoke a mesmerising world, drive a strong storyline and establish intriguing characters.

Having sidestepped Dishonored for a while while a host of other pre-Christmas blockbusters crammed the shelves, I decided New Year's Day was a good time to explore this brave new world. The world of Dunwall is a curious amalgam of Dickensian squalor, Regency splendour and steampunk apocalypse.



You play Corvo, the resourceful bodyguard of the Empress and within the opening few minutes the Empress is assasinated, her daughter Emily kidnapped and you are thrown into prison, wrongfully accused of the murder. As with Oblivion, The Witcher 2, Skyrim and Far Cry 3, you start the game escaping from captivity but right from the off you learn there are many ways to achieve your ends.

Achievements are rewarded if you can get though a mission without killing anyone and by using stealth alone. This is undoubtedly the toughest course but the most satisfying if you can pull it off. The main joy of Dishonored is the open-ended gameplay that lets you explore this magnificent town in a number of ways while plotting your next move.



Dunwall itself is in the grip of a plague which has left whole areas in ruins, flooded and occupied by lethal rats and the equally deadly 'weepers' - infected humans who act like zombies. If that wasn't bad enough, the polluted waterways contain flesh-eating fish and rotting canals and alleyways hide poison-spitting plants.

Living in this murky subculture are bandits, thieves and killers who will atack for coin or sport - although occasionally deals can be struck. On the plus side, a small band of Loyalists are holed up in a riverside pub and it's their plan to use your fighting and stealth skills to overthrow the traitorous Lord Regent and his cohorts and restore the status quo.



In addition, there's a quasi-divine figure known as the Outsider who appears to Corvo early on and endows him with special abilities to top up his melee and range skills. This is where we stray into BioShock territory, as your powers include limited teleportation, seeing though walls, a force blast to push enemies off walls and time freeze. My personal favourites were undoubtedly the fun of sending a horde of rats to attack and annihilate enemies plus turning unsuspecting foes to ash.

There is huge replay potential here in exploring a vast range of ways of combining basic weaponry skills (crossbow, pistol, sword) with exploding ammo and your 'supernatural' gifts. As with Skyrim, there's also a degree of moral choices you can make that effect the eventual outcome and a fair number of side quests you can pursue for more upgrades. The Outsider upgrades happen after collecting runes (i.e. artefacts, rather than Skyrim's Nordic letters) and minor improvements are possible when you discover bone charms.



Because there are not enough runes scattered round the map for you to fully upgrade all your powers, decisions also have to be made about how you 'load' your abilities. This also applies to ammo and weapon upgrades which are only made possible via coin purchases at the Hounds Pit Pub workshop. Techno geeks will also appreciate the rewiring tool that can turn lethal light walls to your advantage and you can even possess rats and humans to avoid detection in crowded places.

The more you explore Dunwall the more you feel truly part of this decadent, treacherous but often startlingly beautiful world. The voice acting throughout is excellent - any game that boasts performances by Susan Sarandon, Michael Madson, Carrie Fisher and Lena Headey is always on to a winner - and there are several plot twists and surprise reveals to keep you guessing to the end. As with any great composition, you will  find a few bum notes - the Outsider should have had a much more weighty role and the ending lacks a wow finish - but if you've somehow missed Dishonored in all the Spec Ops 2, Assassins Creed 3 and Far Cry 3 cacophony, you need to go back and unearth this crazy diamond.


Score: 4.5/5

Sunday, 13 January 2013

Canon i-SENSYS MF4890dw review

If you're looking for a multifunction mono laser printer that has a good set of features, costs well under £300, has impressive print quality and is relatively cheap to run, then check out my review of the Canon i-SENSYS MF4890dw on PC Advisor

http://www.pcadvisor.co.uk/reviews/printing/3419106/canon-i-sensys-mf4890dw-review/

Score: 3.5/5